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SOFTWARE
Fourier Terms
Manual Controls
Waveform Editor
Data Extraction
Ridefilm Interface
Microsoft FSX Interface
Hex Graph
Software Diagram
PC Games
Motion Cueing Software

The simulator's performance can be customized through the interface. For example, customers can adjust PID tuning, acceleration rates, velocities, etc. Other features include manual controls of the motion platform. We can customize each application per your requirements. Below are some examples of a few motion cueing interfaces.

Reference Links
Fourier Terms
Application Examples
  • Creating sea states
  • Creating sine wave motion
How It Works

For customers who only need an application that generates sea states or Fourier terms, this motion interface is an excellent solution. Customers can easily generate up to 10 Fourier terms and can view the terms in the interface before trying it on the 6 DOF.

Manual Controls
Application Examples
  • A 6 DOF morning readiness interface
How It Works

All 6 DOF customers will receive the manual controls motion interface which allows you to manually move the motion base. It also has a self-diagnostics feature which lets us know if there are any issues with the motion platform.

Waveform Editor
Application Examples
  • Creating motion databases from a movie
  • Creating motion databases with no movie
How It Works

Our Waveform Editor allows you to program a motion track for any type of video (MPEG, AVI, etc). By using a joystick or a mouse to record the motion, a graph is created which can later be edited with your mouse. The data can then be saved into a database and played with our ridefilm interface.

Data Extraction
Application Examples
  • Extracting physics from a host application
  • Extracting telemetry data from a PC game
  • The screenshot below is for Microsoft FSX
How It Works

This interface has two main functions: to extract the telemetry data from the host application, and to manually control the motion base. This interface example is for a 6 DOF using MS-FSX.

Ridefilm Interface
Application Examples
  • Synchronizes a movie with a motion db
  • Reads from an MS Access or Paradox db
How It Works

Our ridefilm interface is very simple to use and was designed for use in museums and other public places. Simply select the ridefilm and start the movie. The interface does not use timecodes to sync the motion with the ridefilm, but rather uses the video's frame position and then searches the database for that frame number. This ensures that the video and motion always stays in sync.

Hex Graph
Application Examples
  • A 6 DOF morning readiness interface
How It Works

Our Hex Graph program allows our 6 DOF customers to graph each leg's position to track actual vs commanded positions, and shows any encoder error. This is a very useful program if position accuracy is important in your application.

Software Diagram
How Our Data Extraction Works

Your computer will run two separate applications to communicate with our motion platforms:

  • PC game - In order for our simulators to mimic the vehicles in the games, we need to extract the physics (telemetry) from the game. Using data from the steering wheels and pedals do not work correctly and therefore we use the actual phyics from the game. The telemetry data is sent through the UDP port (ie, 127.0.0.1:6667). Some gaming companies provide this data while others don't. For those gaming companies that do not automatically send out the physics, we give them our own telemetry code which they compile in their game and their new exe file will now communicate with our motion interface.
  • Motion Cueing Interface - Once the telemetry data is passed through the UDP port, the motion interface captures that data and converts it to motion data that the simulator can understand. For example, if the vehicle in the game is pitching back 15 degrees, the interface converts 15 degrees to a +/-10V signal for our 2 & 3 DOF motion bases. For our 6 DOF systems, the interface sends the 15 degrees of pitch directly to our equations of motion in the controller's firmware which then converts that to leg positions.

 
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